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Supermedo/bloodborne_pc

GitHub
17 updates · last 90 daysOpen source

Last release:

A Windows 10/11 port that runs Bloodborne natively, translating its graphics to Vulkan and providing a launcher for setup and game settings. It supports features such as upscaling, unlocked frame rates, mods, and online play; you must provide your own game files.

Project status

  • Actively maintained, with an upstream push on 2026-11-04 and updates as recently as 2026-10-30.
  • Updates were very frequent in the second half of October, often daily or within a few days of each other.

AI summary generated

AI-generated from public sources. May be inaccurate. Report

Recent updates

  • windows-v1.9.8.4

    Release 1.9.8.4 adds Russia-route relay support for Seamless co-op, routing its game, WebAPI, and backend traffic through the Kazakhstan relay when enabled. The release notes also report a live server-side fix so Seamless co-op glyph search finds every SuperMedo dungeon; that fix is not part of the supplied code diff.

    Features
  • windows-v1.9.8.3

    Release 1.9.8.3 adds an optional Kazakhstan relay route for players in Russia who cannot reach the SuperMedo server directly, and fixes seamless co-op world-progress handling and Hunter's Dream Bath Messenger dialogue. The supplied code diff also removes the The Hunter's Dream online backend, a significant change not called out in the release notes.

    Features
  • windows-v1.9.8.2

    Version 1.9.8.2 fixes repeat summons that could reuse a dead connection, restarting the connection when the peer has not answered for more than five seconds. The release notes also describe two SuperMedo Server changes that are already live and do not require this client update: broader summon-password matching and a restriction on Hunter's Dream signs for unsupported Chalice dungeons.

    Features
  • windows-v1.9.8.1

    Version 1.9.8.1 fixes seamless co-op startup when a mod contains an event with zero instructions, including events whose instruction offset is -1. The launcher regenerates the co-op event files on the next seamless start, so no manual regeneration is needed.

  • windows-v1.9.8

    Version 1.9.8 adds BBSC seamless co-op, party-based online play, and several launcher and in-game features, including trophy pop-ups. It also updates networking, GPU diagnostics, performance behavior, and save handling, with no user-facing breaking change documented.

    Features
  • windows-v1.9.7

    Version 1.9.7 focuses on safer launcher updates, more reliable online restarts, and checks that catch common game and PC setup problems before play. It also changes the supported online server, adjusts graphics behavior, and adds save and achievement management improvements.

    BreakingFeatures
  • windows-v1.9.6

    Version 1.9.6 fixes intermittent online connection failures by adding bundled Let's Encrypt trust roots and passing the server's full certificate chain to Windows when OpenSSL verification fails. The release is presented as a small update to 1.9.5, and the notes say settings, saves, and shader cache are preserved when updating.

  • windows-v1.9.5

    Bloodborne for Windows 1.9.5 adds SuperMedo-hosted online play, PC settings pages inside the game's menu, and numerous gameplay, graphics, launcher, and stability improvements. The release also introduces FSR 4.1.2 support and low-latency options, fixes several crashes and frame-rate-dependent behaviors, and expands localized achievement support.

    BreakingFeatures
  • windows-v1.9.4

    Version 1.9.4 fixes online connections when Windows trusts a server certificate that the bundled TLS library does not, and repairs launcher update checks. It also improves laptop-aware hardware ratings and automatic graphics settings, disables the in-launcher game tests for now, and provides a corrected standalone benchmark for bug reports.

    Features
  • windows-v1.9.3

    Windows 1.9.3 reverts the 1.9 graphics-layer update to address rendering and VRAM problems, while retaining selected memory fixes and adding low-VRAM behavior. It also introduces experimental FSR 4.1.1 and AMD ML frame generation options, gameplay and control changes, and a substantially expanded launcher.

    BreakingFeatures
  • windows-v1.9.2

    Windows v1.9.2 fixes FSR 3.1 frame-generation memory growth, out-of-memory crashes on 4 GB GPUs, and remaining stretched-polygon cases. It also adds a launcher option to install earlier versions, while the code diff contains several additional input, display, audio, networking, and diagnostic changes not described in the release notes.

    Features
  • windows-v1.9.1

    Version 1.9.1 is a hotfix for two regressions introduced in 1.9: stretched polygons on several GPU families and severe FPS drops after death or area loading. The code changes adjust index-buffer handling and revise VRAM allocation, including a reserved VRAM allocation for guest memory backing.

  • windows-v1.9

    Windows 1.9 adds frame generation through FSR 3.1 and DLSS Frame Generation, with controls in the launcher and in-game menu. It also addresses graphics-memory crashes and growth, high-resolution startup failures, mod discovery, rendering, and resize stability. The supplied diff is truncated and shows only 21 of 151 changed files, so this analysis is limited to the changes visible in the excerpt.

    Features
  • windows-v1.8.2

    Windows 1.8.2 fixes startup failures involving read-only game files and unsupported external-drive filesystems, reduces crashes and texture churn under GPU memory pressure, and addresses a flip IRQ crash and keyboard sprint behavior. The code also changes default digital-stick shaping and adds fallback behavior for HUD and overlay generation failures.

  • windows-v1.8.1

    Bloodborne for Windows 1.8.1 makes The Hunter's Dream available as an online co-op pool using bbhost's network code. The release notes explain how to sign in and play, and ask users to provide the full `user\last_run.log` when reporting problems.

    Features
  • windows-v1.8

    Windows v1.8 replaces bbport's previous online networking with code based on shadPS4 0.20's network, NP, and shadNet implementation. It removes bbbridge, routes the game's own server functions and play logs over plain HTTP, and identifies the client to servers as bbport with its version.

    BreakingFeatures
  • windows-v1.7.8

    Version 1.7.8 changes online request routing so the game's server functions use the configured game server and play logs use its API port. It also fixes several rendering and startup issues, including malformed texture descriptors, high-resolution UI rendering, and DLSS initialization failures.

    Breaking